Thursday, October 11, 2012

Phenomena of what I've taken from this module

click this to dl my phenomena(:

comparison btw childfirst @ BT and odyssey @ Kallang

Odyssey (OY) has a huge space for children to run around and play, much better than ChildFirst (CF).
CF concentrates and relies too much on ICT tools for lessons. Although OY has ICT tools for lessons, they also value other aspects of learning means important as well.
I feel more at ease and at home in OY compared to CF. I feel like a jailed bird in CF while a free bird in OY.

Wednesday, September 26, 2012

Reflection on visit to ChildFirst

My reflections for the field trip to ChildFirst @ Bukit Timah (CF):
Location-
1. Not accessible (relative - as I stay further)
2. Targets the family type CF in this area wants to target
Program-
3. Technology based
4. Unique
5. Rigid cos the lessons taught need to be as per the management's decisions & technology is required
Disadvantage:
6. brown/black out - what will the teacher end up doing for lessons
7. Although the targeted families can afford the software, the school doesn't sell the software to them. and though they stress that they provide the same print materials for children and parents to follow at home, there's a difference in exposure and consistency in the way lessons are conducted
Advantage:
8. Teachers' burden slightly relieved with the assistant (i.e. technology)

Thursday, September 13, 2012

Webquest Reflection

The recent project on webquests was interesting yet in my point of view, very time consuming. Yes it is  good tool to use with young children as it would captivate and pique their interest. However, it is a lot of work.

Thursday, August 30, 2012

Week 1 Session 2: Class activity 3

Journal Group Powerpoint Slides:

---> Click Here <---

Week 1 Session 2: Class activity 2

ABOUT the IT Journal

1) electronic worksheets geared towards drilling and practice with immediate response

2) +ve association with motivation, speed and accuracy

3) objective : find out if MCS can improve arithmetic skills assessment ctrl and experience (one group: pen & paper  versus other group: mcs)

4) integrative technology-electronic worksheets

5) instructional environment- enough resources for pairs/individuals/groups

6) evaluation - induction to better facilitate the child during the process of using mcs, use higher order software

Week 1 Session 2: Class activity 1

Directed Technological Integration Strategies Theoretical Base (World Cafe)

Behaviorist Theory 

B. F. Skinner

Measures observable behaviours. Based on operant conditioning, observations, and reinforcements.
Observer is not concerned with how/why knowledge was obtained, but rather if the correct response was given

> Appropriate (desirable) behaviours
+ve reinforcements: Example: pop-up praises when questions are answered correctly, etc

> Inappropriate behaviours
-ve reinforcements: Example: bad sound effects when questions are answered wrongly, etc


Information-processing Theory

Atkinson and Shiffrin
The mind stores information like a computer.

3 Different Types of Storage
1. Sensory (info sensed through receptors)
2. Short-Term (^ info that is not lost during the first few seconds)
3. Long-Term (^ info that is processed)

Examples: Teaching children about the parts of a computer, etc

Systems Theory and Systematic Instruction Design

Gagne's Theory of Instruction
1. Gaining attention
2. Informing the learner of the objective
3. Stimulating recollection of pre-requisite learning
4. Presenting the stimulus material
5. Providing learning guidance
6. Eliciting the performance
7. Providing feedback
8. Assessing the performance
9. Enhancing retention & transfer

Examples: Recall what was covered in the previous lesson via online resources through activities and games, etc

Briggs
Learning is most efficient when it is supported by carefully designed set of instructions

Inquiry-based learning

Social Activism Theory
J. Dewey

Learning is individual and comes about through social experiences

Example: Engage children in solving real-life problems, casestudies, etc.

Scaffolding Theory

Vygotsky

Learning is cognitive, influenced by culture and individual differences

Examples: Teachers scaffolding children based on their stage/ability at the current point of teaching

Child Development Theory

Piaget

A child learns and moves through various stages of development.

Example: Teacher to know which stage the child is at so that they can best provide the learning experiences which cater to the appropriate learning level

Discovery Learning

Bruner

Learning is through interaction with the environment.

Example: Teacher to provide hands-on activities > take things apart, put them back together, etc

Multiple Intelligiences

H. Gardner

8 types of intelligence:
1. Linguistic
2. Musical
3. Logical-mathematical
4. Spatial
5. Bodily
6. Intrapersonal
7. Interpersonal
8. Naturalist

Examples: Teacher to cater to these various intelligence during lessons

Wednesday, August 22, 2012

Week 1 Session 1: Class Activity 5

JIG SAW for different computer communicative learning

1) Asynchronous Online Communication Tools

"Different Time, Different Place"

Examples: Blackboards, Discussion Boards, Blogs, Google Documents, E-mail, various Social Networking Sites, etc.

+ve: "Own time, own target", at your own pace, comfort of your home/wherever comfortable
-ve: students lack motivation to complete tasks on time, misunderstandings occur, requires internet


2) Synchronous Online Communication Tools

"Same Time, Different Place"

Examples: Whatsapp, Viber, FaceTime, Chat functions on social networking sites/google docs/discussion boards, conferencing systems (webcam, video conferencing), instant messaging, Real-Time interactions

+ve: keep in touch with friends around the globe, immediate response
-ve: requires internet, the need for parties interacting to both be present, lagging can cause misunderstandings


3) Social Bookmarking and Tagging

Social bookmarking is tagging a website and saving it for later. Instead of saving them to your web browser, you are saving them to the web. Tags can appear under tab such as 'most popular', 'newest', etc. Tagging is also usually by categories such as shopping, technology, food, news, sports, etc.

Examples: favourite websites, pictures with 'labels/tags', Twitter '#tag'

+ve: boomarks can easily be shared with friends, users can look at other categories of tags, easier to find items based on their categories, narrow down the items you are looking for
-ve: what may be a particular category for one many not be the same for another, needs the Internet


4) Social Networking

A social networking service is an online service, platform, or site that focuses on facilitating the building of social networks or relations among people who, for example, share interests, activities, backgrounds or real-life connections.

Examples: Facebook, Twitter, Friendster, Bebo, Linkedin

+ve: get to make more friends, keep in touch with loved ones, learn more about various cultures, share interests
-ve: limited privacy options, need to be online


Week 1 Session 1: Class Activity 4

Mindmap

How computers affect my life at present and in the future


Your MS Word has to be able to open '.docx' format.

Sample of what you will see:











Thank you! ((:

Tuesday, August 21, 2012

Week 1 Session 1: Class Activity 3

6 basic categories of Computers

1) Embedded Computers

Usually programmed to perform specific tasks. It typically includes a microprocessor and application software.
These are incorporated in devices such as handphones, music players, specialist hardware, IT networking hardware, household appliances, etc.





2) Mobile Devices

Has display screens, touch screen, mini keyboards, small and light enough to take around.
Examples: game consoles, handphones, digital cameras






3) Personal Computers

Any general purpose computer whose size and capabilities make it useful for anyone, anywhere. For personal use and not for servers/many users.
Examples: PCs (desktops), laptops








4) Mainframe Computers

Known to be huge, heavy duty, high reliability, used for large scale computer processing, can be used as a server (to connect to other networks, computers, etc)
Example: ATMs 





5) Super Computers

For high intensive functions such as weather forecasting, quantum physics, has niche functions, very specialised, calculates very quickly, and its processing speed is extremely fast.
Examples: weather forecast systems, AI player, etc

Week 1 Session 1: Class Activity 2

Reflection of Video

Computers are used for many things. For one they can be used to make videos, just like the one we saw in class today. In the video there were many forms of statistics; and guess what, computers are the ones that are used to come up with all those calculations and statistics. Also, computers perform many functions that surpasses a human brain like translating (it takes years to master a language), computing, searching for the various information (forms, types, examples, etc) through the Internet, prediction (using softwares and programmes to come up with many inventions not made in real life yet), designing (e.g. Photoshop, Dreamweaver, etc), and we users have access to all sorts if data.

To me, computers do mean a lot, for example, a personal computer helps in assignments, passing time, creating projects, making gifts, amongst many other things. Yes there are positive and negative outcomes of using a computer.
Positively would be the opportunities we have to tie up and link with users of other countries, different timezones and continents; keep in touch with loved and not so loved ones all over, perform many tasks at a reasonably shorter amount of time taken than when not using a computer.
Negatively, computers take away some part of social life function in our human bodies. By spending so much time on computers and generally technology on the whole, we become anti-social. Sometimes it is not because we want it to happen but it just happens and sooner or later, it becomes a part of our lifestyle which would then be passed on to the younger generations.

Week 1 Session 1: Class Activity 1

INTRODUCTION

All about me(: